You are a Carrier Pigeon being trained to face the dangers of the real world. You must navigate between different threats while managing your limited resources. After you are deemed to be experienced enough, you get to change the game for every pigeon that comes after you!
This game was for a class project for a class at the University of Saskatchewan. Our projects focus was as a research project where the goal was to allow players to balance the game them selves. What that means is that cards were displayed at the end each level where players could choose to increase or decrease aspects of the game. The catch was that this would affect every player that played the game. Meaning that if you made a change, there is no guarantee that the rest of the player base would agree with you and could choose to vote oppositely. I acted as the producer and team lead of this game which saw me learn valuable leadership skills as well as how to keep scope in check. I also acted as a programmer and created many elements such as the boss, the porch pirate enemy, most of the UI and more.
This game was released as is, with no additional changes made after launch and none planned for the future. You can download it here!